Building OVERDRIVE tracks
How does the modular track work?
- Modular track pieces connect via magnets on each end
- There are guides that allow you to quickly align each piece
- The Starter Kit includes 10 track pieces of various shapes that will allow you to build eight different track configurations
- You can also add expansion track pieces
- Once the track is created, your car will need to do a few laps to learn the track
Durability of the track
- The tracks are made out of Polypropylene and very flexible
- While the track pieces might not break, bending or folding them can irreparably damage the track and negatively affect game play
The 8 basic tracks
There are 8 Basic Tracks that you can build with OVERDRIVE or the Fast & Furious Edition right out of the box. Knowing the names of these tracks and how to build them can help you to earn Trophies and complete Goals.
For more specifics about track building and individual track pieces, please read How to build the best tracks.



Loopback requires
- 1 Start/Finish Track Piece
- 2 Risers
- 3 Straight Track Pieces
- 6 90° Curved Track Pieces

Overpass requires
- 1 Start/Finish Track Piece
- 2 Risers
- 1 Straight Track Pieces
- 6 90° Curved Track Pieces

Capsule requires
- 1 Start/Finish Track Piece
- 3 Straight Track Pieces
- 4 90° Curved Track Pieces

Quadra requires
- 1 Start/Finish Track Piece
- 3 Straight Track Pieces
- 4 90° Curved Track Pieces

Hook requires
- 1 Start/Finish Track Piece
- 3 Straight Track Pieces
- 6 90° Curved Track Pieces

The Wedge requires
- 1 Start/Finish Track Piece
- 1 Straight Track Pieces
- 6 90° Curved Track Pieces

MicroLoop requires
- 1 Start/Finish Track Piece
- 1 Straight Track Pieces
- 4 90° Curved Track Pieces

The Point requires
- 1 Start/Finish Track Piece
- 3 Straight Track Pieces
- 6 90° Curved Track Pieces
How to build the best tracks
This article includes some must know details about building tracks and answers some Frequently Asked Questions (FAQ).
Important:
When beginning your journey, we recommend that you start playing with only the tracks pieces included in the OVERDRIVE or Fast & Furious Edition box.

Consider waiting before you add any Bundles or additional Track Kits you've purchased to your track. We strongly suggest not using things like a Collision or Launch Kits before you have spent some times with the Starter Kit configuration. Since the Commanders in Chapters 1, 4, and 7 will guide you through game basics (Throttle, Steering, Weapons, Health, and Support Items), you'll have the best experience if you finish these 3 Chapters first and then create more complicated tracks.
Also note that while the track pieces are branded with "OVERDRIVE" or "Fast & Furious", individual track sets can be used together as long as you don't break some of the rules explained below.
General Overview
Every track must be a single, completed loop.

- A loop means that a vehicle can visit every piece on the track without needing to turn around at an intersection.
Every track can only have 1 Start/Finish track piece.

- Zero Start/Finish track pieces, 2, or even 3 will just not work.
- Start/Finish track pieces are only available in an OVERDRIVE or Fast & Furious Edition starter kits. They are not available for individual purchase.
Choosing a car direction with the Start/Finish track piece

- The direction you point the Start/Finish track piece determines which way the the Supercars and Supertrucks go.
- Want to reverse the direction that the cars travel?
- Flip the Start/Finish track piece 180°.
- Rescan your track before starting your next race.
Launch Kit

A Launch Kit adds an extra level of chaos and excitement to any OVERDRIVE track. Here's some hints to give the cars a better chance of successfully jumping.
Setting up the Launch Kit properly
- Each Launch Kit comes in a set that includes:
- 1 Jump track piece
- 1 Landing track piece
- 3 Risers

- A Launch Kit only works in one direction
- Your Launch Kit track pieces must point in the same direction of travel as the Start/Finish track piece.
- Attach a straight piece before the jump.
- Supercars need speed to clear the gap. Put a straight piece before your jump to give you more time to accelerate.
- Adding more straight pieces before a Jump allows Supercars to fully accelerate and may allow for better results.
- A Launch Kit track segment cannot be directly connected to the track's Start/Finish piece. Keep your Start/Finish piece as far away from the Jump piece as possible. See the Blue arrow below.
- Don't place the Fast & Furious Power Zone track piece in front of a Jump piece. A disabled car might not have enough time to recover to make the Jump. See the Blue arrow below.
- Supertrucks don't jump - keep them in reserve for other race track configurations.
For best results
On each Launch Kit track piece, follow the White icons to attach the Riser pieces (circled in green below).

- Placing the Risers on these White icons should create the perfect jump.
- If the Risers are set properly, but your Supercars are landing and bouncing off the track, try adjusting the placement of the Risers.
- Often you can find a sweet spot that provides the right amount of cushioning where the Supercars land.
Aim for the middle of the track

- When you approach the jump, steer your Supercar to the middle of the track before taking the jump. This will increase your chance of a successful landing, and put you in a better position to engage or speed past your opponent.
Choose the right car for the job

- Every Supercar is different, and some jump more easily than others. Skull and Thermo are skilled jumpers, while other Supercars like Big Bang are more of a challenge.
Collision Kit

Collision Kit pieces may not be used as a straight piece.
- All 4 sides must be connected to another track piece.
When using more than one Collision Kit, each Collision Kit track segment may not be directly connected to another.
- There must be at least one other track piece in between each Collision Kit track segment.
Rails Kit

If you like driving at the edge of performance, the Rails Kit allows you to add walls in key locations that can help to keep your cars on the track.
Something to think about if you don't want to disable Pro Speed, your Track and Tiers are clean, but still have difficulties keeping your cars on the track.
Please note that OVERDRIVE: Fast & Furious Edition includes 12 Outside rails and that the Rails Kit includes 10 Rails (4 Outside, 2 Inside, and 4 Straight Guard Rails).
Elevation Kit

Allows you to build hills, bridges, overpasses - all to get a new perspective on the battlefield.
Comes with 4 Riser Pieces.
Corner Kit

Allows you to update your Starter Kit from 8 possible track configurations to more than 20.
Includes 2 90° Curved Track Pieces
Bank Turn Kit

Helps you add angled turns to your tracks, making turns even more challenging.
Comes with 4 Bank Turn Pieces.
Speed Kit

Allows you to update your Starter Kit from 8 possible track configurations to more than 18.
Helps with setting up the best jumps for a Launch Kit or connecting multiple Collision Kits.
Includes 2 Straight Track Pieces.
How to mount rails
OVERDRIVE rails are designed to be pushed onto the sides of the track using clips that are built into the rails. If you find that the rails are falling off the track easily or if your cars are knocking them off the track, then most likely reason is because they are not installed properly.
Each rail has 3 to 4 clips that need to be fully inserted into the track. This will require a little bit of force to correctly clip them on to the tracks.
You can easily tell if a clip is inserted fully or not by turning the track piece over and checking the clips.
See illustrations below on how to check if the clips are inserted fully or not.

Why do my vehicles go off track?
This FAQ lists some common issues with vehicle driving behavior and some troubleshooting steps to do.
Issues
- Vehicles driving off-track
- Vehicles spinning out
- “Place and push” message
- Vehicles driving erratically
- Vehicles fishtailing
- Unable to steer / control vehicle
- Rear wheels grind / rattle
Normal behavior
Sometimes it seems the vehicles are behaving oddly when this is actually due to gameplay.
- Use of Weapons, Special Items and Upgrades can affect how vehicles react
- Using special track pieces such as the Power Zone can affect how a vehicle reacts
- Super-trucks in Rage Mode spin out
- Activating Pro-speed increases top speed and requires strategic driving
- Steering requires strategy. Reduce speed before cornering a bend just like you would in real life
Maintaining the vehicles and track
The OVERDRIVE vehicles and track require regular maintenance to keep them clean and in top racing condition. This will solve and help prevent the issues outlined in the Issues list above.
Watch this video on how to maintain your OVERDRIVE.
Additionally, clean the sensor/camera lens with a Q-Tip.
Building a great track
Gaps, lumps and bumps can impact the vehicle like a real car driving over a pothole. Check the following before building your track:
- use a stable, flat surface
- high pile carpet or objects used as supports for levels, bridges, etc. under the track can cause electrostatic and instability, and make the vehicles turn around
- underfloor heating can cause fishtailing and erratic driving behavior since it affects the adhesion of the tires on the track
- See this FAQ for tips on Building the Best Tracks